Substance Designer PBR Rock Texture by Jaakko Saari
In this tutorial We will take a look how to create PBR rock texture in Substance designer. We will take a look at overall graph and how to used different nodes for effects. We will also take a look at how we can create gradient map from images, and how we used tri-planar node to seamlessly project textures on 3D models. There no need to worry about UV seams anymore!
Texturing models this way is great because we can serialize this process and it is also possible to create our own nodes. We could for example create rock texturing node with inputs of mesh detail maps such as world space and position maps so that the texture would be seamless. Anyway, serializing asset texturing this way is definitely the strength of Substance Designer.
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