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Baking Maps in Substance Painter 2 by Dylan Mellott

Baking Maps in Substance Painter 2 by Dylan Mellott

In this post you will see Dylan Mellott’s workflow of baking maps for game ready meshes. It’s incredibly simple and easy to use. You can use any mesh for this workflow.

 

 

Smoothing Groups / Hard Edges for Baking Maps:
http://polycount.com/discussion/107196/youre-making-me-hard-making-sense-of-hard-edges-uvs-normal-maps-and-vertex-counts

Texture Coordinates / UV Unwrapping:
http://wiki.polycount.com/wiki/Texture_Coordinates

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