Viktor Portraits in Blender by PIERRICK PICAUT
PIERRICK PICAUT is a 3D generalist, Freelance, Blender trainer from Bordeaux, France. In this post you will see Viktor Portraits in Blender by PIERRICK PICAUT.
VIKTOR portrait – part 01-01 – modeling
Here is the first video on 2 of the modeling process (sculpting, retopo, UVmaps, hairs).
VIKTOR portrait – part01-02- modeling
Here is the secound of the modeling process (Zbrush pass, baking, hair design).
VIKTOR portrait – part02-01- Clothing
This is the second part of this timelapse series. Modeling and sculpting the clothes. Made in Blender, Illustrator and Photoshop.
VIKTOR portrait – part02-02- Clothes shading
Here is the shading process of Viktor’s clothes. Made in blender Cycles.
Vitor Portrait – Part 03 – skin and hairs shading
Here is the third part of this series. Texture painting was made in Substance painter. (could have been made in blender).
Vitor Portrait – Part 04 – Final render
This is the latest video of this serie including posing, rendering and postproduction of one of the final pictures.
Outputing Specular pass from Cycles
This is a short tip video showing a way to output a specular pass from CYCLES.
blender3D, modeling, shading, rigging, B3D, p2design, sculpting, digital, animation, lieness, Zbrush, shadding, Hairs, fur, Underworld, Viktor, timelapse