Painting a Realistic Skin Texture Using Mari By Henrique Campanha
In more than 3 hours of video material Henrique Campanha will recreate his entire “Josie” image artwork from scratch, showing the step-by-step processes behind the creation of the 17 maps. The course will also feature some background lessons like a brief introduction to Mari, texture cleaning and preparation in Photoshop and other technical explanations, so that everyone can follow the entire course easily.
19 video lessons + Bonus lessons (*will be added in a few days).
head .obj file
course description (pdf)
PART 1- THEORY LECTURES
Conceptual lessons that will give student a deep foundation on the skin color theory, characteristics and variations present in cultures across the world.
PART 2 – PRACTICAL AND TECHNICAL LECTURES
Introduction to Mari Brief overview of the user interface, controls and instructor’s preferred workflow.
Texture Cleaning and Preparation How to prepare textures to be used inside Mari. Cleaning Highlights and producing an albedolike texture.
Bit Depths Technical background behind the concept of bit depths and their importance.
Diffuse Map How to create a diffuse color channel from a set of photo references.
Shallow SSS map How to create the one of the essential SSS components.
Mid SSS map The second element needed to build a good SSS skin shader.
Deep SSS map The third SSS component and its colors.
Deep Mask Controlling deep map influence.
Primary Specular map The main specular map, regions and intensities.
Secondary Specular map Enhancing facial features and reflections.
Glossy map Tight vs broad reflections.
Bump Map Augmenting high frequency details.
Displacement textures Preparing Surface Mimic’s* textures to be used inside Mari.
Displacement Map Creating a full displacement map based on textures from previous lesson.
Eyes Diffuse map Iris and Sclera color map.
Eyes Specular map Giving life to the eyes.
Eyes Bump map Adding volume to veins and iris.